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Title:Visualizing Data: Exploring and Explaining Data with the Processing Environment
Format Type:Ebook
Author:Ben Fry
Publisher:O'Reilly Media
ISBN:0596514557
ISBN 13:
Number of Pages:384
Category:Programming, Design, Reference, Non fiction, Technical, Science, Technology, Computer science, Computers, Coding

Visualizing Data: Exploring and Explaining Data with the Processing Environment by Ben Fry

PDF, EPUB, MOBI, TXT, DOC Visualizing Data: Exploring and Explaining Data with the Processing Environment Enormous quantities of data go unused or underused today simply because people can t visualize the quantities and relationships in it Using a downloadable programming environment developed by the author i Visualizing Data i demonstrates methods for representing data accurately on the Web and elsewhere complete with user interaction animation and more .

How do the billion A C G and T letters of the human genome compare to those of a chimp or a mouse What do the paths that millions of visitors take through a web site look like With i Visualizing Data i you learn how to answer complex questions like these with thoroughly interactive displays We re not talking about cookie cutter charts and graphs This book teaches you how to design entire interfaces around large complex data sets with the help of a powerful new design and prototyping tool called Processing .

Used by many researchers and companies to convey specific data in a clear and understandable manner the Processing beta is available free With this tool and i Visualizing Data i as a guide you ll learn basic visualization principles how to choose the right kind of display for your purposes and how to provide interactive features that will bring users to your site over and over This book teaches you .

The seven stages of visualizing data acquire parse filter mine represent refine and interact How all data problems begin with a question and end with a narrative construct that provides a clear answer without extraneous details Several example projects with the code to make them work Positive and negative points of each representation discussed The focus is on customization so that each one best suits what you want to convey about your data set The book does not provide ready made visualizations that can be plugged into any data set Instead with chapters divided by types of data rather than types of display you ll learn how each visualization conveys the unique properties of the data it represents why the data was collected what s interesting about it and what stories it can tell i Visualizing Data i teaches you how to answer questions not simply display information

Visualizing Data: Exploring and Explaining Data with the Processing Environment

Enormous quantities of data go unused or underused today simply because people can t visualize the quantities and relationships in it Using a downloadable programming environment developed by the author i Visualizing Data i demonstrates methods for representing data accurately on the Web and elsewhere complete with user interaction animation and more br br How do the billion A C G and T letters of the human genome compare to those of a chimp or a mouse What do the paths that millions of visitors take through a web site look like With i Visualizing Data i you learn how to answer complex questions like these with thoroughly interactive displays We re not talking about cookie cutter charts and graphs This book teaches you how to design entire interfaces around large complex data sets with the help of a powerful new design and prototyping tool called Processing br br Used by many researchers and companies to convey specific data in a clear and understandable manner the Processing beta is available free With this tool and i Visualizing Data i as a guide you ll learn basic visualization principles how to choose the right kind of display for your purposes and how to provide interactive features that will bring users to your site over and over This book teaches you br br br The seven stages of visualizing data acquire parse filter mine represent refine and interact How all data problems begin with a question and end with a narrative construct that provides a clear answer without extraneous details Several example projects with the code to make them work Positive and negative points of each representation discussed The focus is on customization so that each one best suits what you want to convey about your data set The book does not provide ready made visualizations that can be plugged into any data set Instead with chapters divided by types of data rather than types of display you ll learn how each visualization conveys the unique properties of the data it represents why the data was collected what s interesting about it and what stories it can tell i Visualizing Data i teaches you how to answer questions not simply display information


Organic Information Design

a target blank href http benfry com organic rel nofollow http benfry com organic a br br Design techniques for static information are well understood their descriptions and discourse thorough and well evolved But these techniques fail when dynamic information is considered There is a space of highly complex systems for which we lack deep understanding because few techniques exist for visualization of data whose structure and content are continually changing To approach these problems this thesis introduces a visualization process titled Organic Information Design The resulting systems employ simulated organic properties in an interactive visually refined environment to glean qualitative facts from large bodies of quantitative data generated by dynamic information sources


Ivan's Crimes

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Getting Started with Processing

Learn computer programming the easy way with Processing a simple language that lets you use code to create drawings animation and interactive graphics Programming courses usually start with theory but this book lets you jump right into creative and fun projects It s ideal for anyone who wants to learn basic programming and serves as a simple introduction to graphics for people with some programming skills br br Written by the founders of Processing this book takes you through the learning process one step at a time to help you grasp core programming concepts You ll learn how to sketch with code creating a program with one a line of code observing the result and then adding to it Join the thousands of hobbyists students and professionals who have discovered this free and educational community platform br br br Quickly learn programming basics from variables to objects br Understand the fundamentals of computer graphics br Get acquainted with the Processing software development environment br Create interactive graphics with easy to follow projects br Use the Arduino open source prototyping platform to control your Processing graphics


Getting Started with P5.Js: Making Interactive Graphics in JavaScript and Processing

With p js you can think of your entire Web browser as your canvas for sketching with code br br Learn programming the fun way by sketching with interactive computer graphics Getting Started with p js contains techniques that can be applied to creating games animations and interfaces p js is a new interpretation of Processing written in JavaScript that makes it easy to interact with HTML objects including text input video webcam and sound Like its older sibling Processing p js makes coding accessible for artists designers educators and beginners br br Written by the lead p js developer and the founders of Processing this book provides an introduction to the creative possibilities of today s Web using JavaScript and HTML br br With Getting Started with p js you ll br br br Quickly learn programming basics from variables to objects br Understand the fundamentals of computer graphics br Create interactive graphics with easy to follow projects br Learn to apply data visualization techniques br Capture and manipulate webcam audio and video feeds in the browser


Getting Started with Processing: A Hands-On Introduction to Making Interactive Graphics

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Getting Started with Processing.Py: Making Interactive Graphics with Python's Processing Mode

Processing opened up the world of programming to artists designers educators and beginners The Processing py Python implementation of Processing reinterprets it for today s web This short book gently introduces the core concepts of computer programming and working with Processing Written by the co founders of the Processing project Reas and Fry along with co author Allison Parrish Getting Started with Processing py is your fast track to using Python s Processing mode


Processing: A Programming Handbook for Visual Designers and Artists

It has been more than twenty years since desktop publishing reinvented design and it s clear that there is a growing need for designers and artists to learn programming skills to fill the widening gap between their ideas and the capability of their purchased software This book is an introduction to the concepts of computer programming within the context of the visual arts It offers a comprehensive reference and text for Processing a target blank href http www processing org rel nofollow www processing org a an open source programming language that can be used by students artists designers architects researchers and anyone who wants to program images animation and interactivity The ideas in Processing have been tested in classrooms workshops and arts institutions including UCLA Carnegie Mellon New York University and Harvard University Tutorial units make up the bulk of the book and introduce the syntax and concepts of software including variables functions and object oriented programming cover such topics as photography and drawing in relation to software and feature many short prototypical example programs with related images and explanations More advanced professional projects from such domains as animation performance and typography are discussed in interviews with their creators Extensions present concise introductions to further areas of investigation including computer vision sound and electronics Appendixes references to additional material and a glossary contain additional technical details Processing can be used by reading each unit in order or by following each category from the beginning of the book to the end The Processing software and all of the code presented can be downloaded and run for future exploration Includes essays by Alexander R Galloway Golan Levin R Luke DuBois Simon Greenwold Francis Li and Hernando Barragan and interviews with Jared Tarbell Martin Wattenberg James Paterson Erik van Blockland Ed Burton Josh On Jurg Lehni Auriea Harvey and Michael Samyn Mathew Cullen and Grady Hall Bob Sabiston Jennifer Steinkamp Ruth Jarman and Joseph Gerhardt Sue Costabile Chris Csikszentmihalyi Golan Levin and Zachary Lieberman and Mark Hansen Casey Reas is Associate Professor in the Design Media Arts Department at the University of California Los Angeles Ben Fry is Nierenburg Chair of Design in the School of Design at Carnegie Mellon University


Clarkesworld Magazine, Issue 94 (Clarkesworld Magazine, #94)

b FICTION b br The Contemporary Foxwife by Yoon Ha Lee br Stone Hunger by N K Jemisin br Soul s Bargain by Juliette Wade br The Halfway House at the Heart of Darkness by William Browning Spencer br Gold Mountain by Chris Roberson br br b NON FICTION b br The Issue of Gender in Genre Fiction Publications from Slush by Susan E Connolly br The Issue of Gender in Genre Fiction The Math Behind the Slush by Susan E Connolly br Annihilation Authority and Acceptance An Interview with Jeff VanderMeer by Ben Fry br Another Word Reclaiming the Tie In Novel by James L Sutter br Editor s Desk Adding Some Color by Neil Clarke


Kill Screen Issue One: The No Fun Issue (Kill Screen, 1)

b FEAR GLUTTONY PSYCHOSIS FRUSTRATION PAIN SICKNESS REJECTION DISGUST b br br Welcome to the No Fun issue pages of the best writing and illustrations in the biz including br br Jason Fagone talks to the team behind Big Buck Hunter Pro and studies the allure of its gun br br John Teti with the incredible story of New York City s year ban on pinball br br J Nicholas Geist with a story of marriage judgment and World of Warcraft addiction br br Jenn Frank picks the videogame feminist of the decade br br Jason Killingsworth is schooled by an eight year old Guitar Hero prodigy and takes the opportunity to grow up br br Gus Mastrapa battles anxiety and finds a rescue in EverQuest br br Rob Dubbin digs up the strange hilarious fan fic of internet legend Stuart Michigan starting with his latest work Some Russian br br Majed Athab reflects on the Six Days in Fallujah controversy and asks why is it easier to make a ridiculous war game than a realistic one br br Matthew Burns asks if competition is necessary Or is he just terrible at multiplayer Halo br br Nora Nahid Khan surveys the most disturbing and most disgusting bosses in survival horror br br Mitch Krpata goes to the darkest corners of the Framingham Fun and Games to play torture porn shooter Chiller br br Ryan Kuo with a critique of Left Dead br br Filipe Salgado on the hopelessness of Stephen Lavelle br br Interviews with MESSHOF ANNA ANTHROPY JESS CHAVEZ and KRYSTIAN MAJEWSKI by Jamin Brophy Warren Chris Dahlen Richard Morgan and Ryan Kuo br br And Zack Handlen brings it home with the most disgusting puzzle in interactive fiction history br br On the art side enjoy the works of Fred Benenson David Boni E in Burke Brody Condon Alessandro Cotrufo Joseph DeLappe Eric Englehard Ben Fry Jon Haddock Sarah Jacoby Julian Lytle Eva and Franco Mattes Julian Sancton and Ryan Theodores


Getting Started with Processing: A Hands-On Introduction to Making Interactive Graphics, Organic Information Design, Ivan's Crimes, Visualizing Data: Exploring and Explaining Data with the Processing Environment, Getting Started with P5.Js: Making Interactive Graphics in JavaScript and Processing, Getting Started with Processing, Getting Started with Processing.Py: Making Interactive Graphics with Python's Processing Mode, Processing: A Programming Handbook for Visual Designers and Artists, Clarkesworld Magazine, Issue 94 (Clarkesworld Magazine, #94), Kill Screen Issue One: The No Fun Issue (Kill Screen, 1)